Nowadays, gambling is a booming industry with profound social impact. According to the American Gambling Association, the total revenue of US casinos was around $40 billion in 2017. Different research articles published show around 0.12% to 5.8% of the adult population and 0.2% to 12.3% of the adolescent population suffer from problem gambling across the world. Studying the behavior pattern of gamblers gives better perceptive to human decision-making method and can be an effective tool to prevent the problem and adolescent gambling. Many empirical studies are conducted on associated wagering activities. Sociologists and economists have projected different hypotheses on how humans decide on different risk situations.
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Suppressed and disadvantaged social groups suffering from unemployment, poverty, dependent on government subsidies, low household income and education are more prone to the adverse effect of gambling. Under thirty, single males within this faction are more likely to develop problem gambling. Individuals consuming heavy doses of drugs, alcohol or cigarettes are more likely to become addicted to gambling. People in lower-income groups may not spend more money in absolute terms but a higher proportion of their income than affluent people.
Accessibility and ease of use is closely related to problem gambling. Electronic Gaming Machines (EGMs) installed in public places like pubs, hotels and clubs promote impulsive gaming.
Land–based casinos do not encourage impulsive gambling, as the person requires deliberate efforts like travelling to that venue to wager. Convenience is a critical, decisive factor, particularly in a situation where public awareness is absent for impulsive gambling. Players visiting casinos generally come from an affluent society with the higher educational background than players playing in EGMs. Casinos are more popular among people with higher income and least popular among society with low income. People with low income are less likely to visit a casino, though they are more prone to experience problem gambling.